POV-Ray : Newsgroups : moray.win : Texture Mapping : Re: Texture Mapping Server Time
1 Jul 2024 04:37:51 EDT (-0400)
  Re: Texture Mapping  
From: Warp
Date: 28 May 2002 08:50:14
Message: <3cf37d05@news.povray.org>
Dave Bates {[Norman]} <dave[a t]voygr.com> wrote:
> C'mon Warp.. I'm Sure you know what that is:
> In POV it's inside the pigment statment:
> texture {
>     pigment {
>         object {
>             objectName
>             color1
>             color2
>         }
>     }
> }

> It's where you map an object into the Pigment..

  That's an object pattern. There's no such a thing as "object mapping"
in POV-Ray.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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