POV-Ray : Newsgroups : moray.win : Just Curious : Re: Just Curious Server Time
3 Jul 2024 03:22:14 EDT (-0400)
  Re: Just Curious  
From: Thomas de Groot
Date: 25 May 2002 05:35:08
Message: <3cef5acc@news.povray.org>
But I think you CAN produce and position extremely accurately an object in
Moray!! That is what the Local Coordinates are for, in combination with the
regular translates, rotates, or scalings.
And concerning POV and/or Moray: It is a matter of what you want to build,
and it is a matter of taste. Personally, I am highly satisfied with the
combination of both, in whatever order in which I use them (Moray to POV or
POV to Moray). It is the end result that counts!

Thomas

"Patrick Elliott" <sel### [at] rrazcom> schreef in bericht
news:1103_1022293453@news.povray.org...
> On Fri, 24 May 2002 10:01:06 -0500, "Dave Bates [{Norman}]"
<dab### [at] msncom> wrote:
> > I know alot of the POV People like to do everything in POV..
> >
> > How much of the stuff that I see in pov is done in Moray?
> >
> > I'm thinking about using moray to model a few things.. and wondered in
the
> > Pov community..
> >
> > Is the program smiled or frowned upon?
> >
> > :) Just a friendly question..
> >
> >
>
> For myself.. I have tried it but some things really annoy me. While being
able to edit stuff graphically
> is useful it lacks sufficient precision and everything starts as a 1 unit
object. There is absolutely no
> way to produce a model by scaling and rotating something like a cylinder
that will 'ever' be as accurate
> as specifying the end points directly and I gave up trying. Sadly a box
can't be defined that way in
> either the SDL or Moray, so some limitations still exist either way, but
they are imho worse in Moray. It
> really depends on what you are doing and how accurate you need it to be,
but most of the exceptionally
> photo realistic stuff is never done in an editor, precisely for these
reasons. I would say it is good for
> A) learning how a lot of POV stuff works and B) making stuff where you
don't need precise control of
> the result, but I believe it does have a few serious flaws.
>
> However, that said it is a 'lot' easier to design something graphically
than by hand and some things like
> positioning 50 columns in a circle in a room, correctly handling animation
using IK and some other
> stuff are easier to handle in Moray instead of directly coding them. Like
anything it is a useful tool,
> but when it stops being useful, you stop using it. ;)
>
> As to the questions of 'how much is done in it' and 'is it smiled or
frowned upon' I would say 'I have
> no real idea' and 'both, depending on who you talk too'.
>
>


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