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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3cee9088@news.povray.org...
>
> > The dodgy start to your anim. would imply that, even for still
> > images, a particle system has many advantages.
>
> As stated above, I agree.
>
> I'm not very familiar with the word "dodgy" though. Out of curiosity,
> what exactly do you mean?
>
(dodgier, dodgiest)
1 colloq. awkward, unreliable, tricky.
2 Brit. cunning, artful.
"The Concise Oxford Dictionary,"
In this context I meant "awkward" - as in "that shot with the dove in 'Blade
Runner' looked a bit dodgy"
>
> Which smoke animation are you referring to? It could be:
> * Smoketrail (smoketrail after a simplistic missile)
> * Cigarette Smoke (no cigarette yet, but smoke that could come from one)
> * Explosion (camera rotates around a gray box being blown up)
> * Blow Up (shaky camera filming realistic building being blown up)
The cigarette smoke.
> spheres filled with media. The cigarette smoke animation was made by
> connecting the particles with bicubic patches, but I also consider that
> a rather unusual approach myself.
So the particles act as guide points - or are all the points of the patch
defined by particles ?
Ah - I'll render myself and try and work it out (is the ciggy smoke
included?).
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