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> Do you mean something like the following?
No because that's repeating the whole pigment. I use pigments for the rgb
values in your example and only want to repeat the inner pigment (in your
Example rgb <0,1,0>). So basically I want the sphere pigment to repeat but
not the pigment out of the sphere.
Here's the relevant part of my scene:
pigment {
object{
cylinder{<0,-2,0>,<0,1,0>,0.2}
pigment { //This pigment shall not be repeated
wood
warp {
turbulence <0.2,0.2,0>
}
frequency 40
color_map {
[0.00 color <190,123,88>/256]
[0.90 color <172,106,70>/256]
[0.99 color <127,83,61>/256]
[1.00 color <88,42,8>/256]
}
ramp_wave
rotate <0,90,0>
scale <2,2,2>
warp {
black_hole <0,0,0>,.5
strength 1.5
inverse
repeat <1,0,0>
}
},
pigment{ //but this pigment
wood
turbulence <0.02,0,0>
frequency 20
color_map {
[0.00 color 0.5*<150,113,88>/256]
[0.90 color 0.5*<142,96,70>/256]
[0.99 color 0.5*<127,83,61>/256]
[1.00 color 0.5*<88,62,48>/256]
}
rotate <90,0,0>
}
}
}
Thanks for the help,
Florian
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