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First, you need to add "photons{collect off}" to all glass objects. White
spots are signs that you have too few photons, so each photon is carrying
too much energy. You may also need to adjust the spacing on a per-target
basis, depending on the relative locations of the light sources and targets.
Also, what is the purpose of using photons in this image? This might be a
case where they're not worth the wait.
-Nathan
"Nekar Xenos" <nek### [at] telkomsa net> wrote...
> I modelled my g&g dezinez logo in 3d Canvas. Everything else is in MegaPov
> .7. I'm having trouble with photon settings. If I set the spacing to .05
I
> get these ugly white spots. If I set it to .03 the spots are smaller. If I
> set the spacing to less than .03 the render doesn't finish. I've had to go
> back to working in MegaPov .7 because I can't afford regular large
downloads
> on the phone.
>
> Any suggestions on the photon settings?
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