> Not exactly anything significant. However, I tried again with a
> photons {
> collect off
> }
> added to only the union of that cylinder pair which is differenced from
the
> remainder cylinder and the render time increased 8 fold.
That's not very encouraging. Have you tried it with MegaPOV? It rips right
through the scene when I try it here.
> I stopped there because I couldn't figure the logic in your CSG creation.
> :-)
I had to think about it for a moment myself. It makes sense when you give
the two parts different textures.
The union cuts away the inside and outside of the first cylinder.
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