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Hugo wrote:
> Oh, the new one is much better!
Thanks! I think so too. :)
> More particles? If not, you much be
> introducing a new texture technique.
Not any more particles than before, just a different texture. The
texture is actually a simple cylindrical pattern aligned so it faces the
camera. Just as it was before. The trick lies in the fine tuned
turbulence and color_map, and that was I have improved in this
animation.
> The first second with yellow fire looks
> a bit odd though
Ok. In what way?
> apart from that, it's great.. Also great,
> that I've got your particle system. It's
> very well written, and I'll reply when I
> get to make some tests on my own!
Well written? I think it's rather messy. I can't even understand the
code myself! Every time I have to make some changes I first need to take
a few minutes to figure out what I was thinking when I originally wrote
the code...
Anyway, I'm really looking forward to seeing what things you and the
other beta testers can come up with. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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