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ummm... yeah, I probably should have mentioned that the water and sky are
temporary. There heavly tweaked versions of the water and sky object from
Balcony.pov. When it comes down to more detail, I'd like to make the water
one bug iso, plus Rune and several other people were experimenting in p.b.a
with waves, I'd like to implement that for the water, that way I get ripples
that react with the environment.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL.
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