POV-Ray : Newsgroups : povray.binaries.animations : Re: ball simulation 2 (2x500k) : Re: ball simulation 2 (2x500k) Server Time
2 Nov 2024 07:25:57 EDT (-0400)
  Re: ball simulation 2 (2x500k)  
From: Greg M  Johnson
Date: 15 May 2002 15:06:51
Message: <3ce2b1cb$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3CE29CC1.2B05A590@gmx.de...
> About that ball: don't forget the balls in that animation are fairly
> light, the surface tension effect is fairly strong in means of bodies
> sticking to the surface in such situations.  Without it the balls are
> simply jumping back.

But it:
    1) hits the bottom: suggesting heavy density
    2) bounces right out: suggesting such low density that it gets a huge
boost from bouyancy.

When the looks don't match expectations of reality, change your parameters.
If you're not applying the drag instantaneously but rather frame by frame,
you lose the 'real' effect of the forces on your particle!


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