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"Slime" <slm### [at] slimeland com> wrote...
> That's sort of good, but the biggest problem is that the water surface is
> unrealistically shaped, so the light effects that the photons create look
> strange.
>
> I suspect you're using bozo for the water's normal? I suggest you try
> wrinkles and the f_ridged_mf function also and see what results you get
from
> those. I think those will make the water more realistic, and at the same
> time make the photons more realistic.
>
> It also looks like your reflection amount may be too high. Maybe not. I
> dunno.
Yes, the water appears to be too reflective. Realistic water should user
fresnel reflection with an IOR of 1.3. A scattering media interior would be
great (don't use photons on the media, though, for speed reasons), but a
fade_distance and fade_color in the interior would be sufficient.
Here's a good tutorial:
http://www.schunter.etc.tu-bs.de/~chris/pov/water/
-Nathan
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