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Christoph Hormann wrote:
> As Bill and Jaime pointed out the smoke moving straight
> upwards and getting turbulent after some way is a
> classical effect.
I'm currently rendering my attempt at that effect. :)
> When you model it mathematically this has to do with
> the characteristic length getting longer and at some
> point the flow is reaching a critical rayleigh number
> and changing from laminar to turbulent (from memory,
> not sure if totally correct).
Sure. I think I understood 50% of the above text, but that was mostly
the fill words.
I think I can still simulate the effect in my particle system, but it's
not based on any physical models... As you probably know, my system is
very simplistic.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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