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Here's another comment from the peanut gallery :)
I recommend toning down the sunlight quite a bit. The decreased contrast
and increased gray level (remember, a proper photograph is 22% gray average)
I think makes it look more realistic. Especially on the concrete. Also,
the water is much too blue, with the angle of the sun, it should refract
more of the environments' color than blue. In raytraced scenes I've done in
other packages, like Max or Maya, water is practically black, except for the
specular highlights (which are really just small inverted reflections).
** - just my two cents.
"Chris Purdy" <esc### [at] earthlink net> wrote in message
news:3ce0022f$1@news.povray.org...
> I know I'm still learning... but I'm not understanding how I "overdid"
> it.... isn't povray just calculating the way the photons that are
reflected
> off the water would look? I can remember times then I have seen this much
> caustic reflection off swimming pools near sunset.
>
> Is there a way to "tone it down"? If I decrease the photon spacing, I get
> nasty speckles everywhere, and if I use a fixed number of photons I get
the
> same problem.. I stopped using a fixed number when I got up around
> 10,000,000 and started getting low on memory.
>
> Any of you photon experts, help!!! :)
>
> "Michael Goldshteyn" <mik### [at] wwa com> wrote in message
> news:3cdff195@news.povray.org...
> > Whoa, yes, they're cool, but I think you went a little overboard there,
> > especially with photons on the temple.
> >
> > Mike
> >
> > "Chris Purdy" <esc### [at] earthlink net> wrote in message
> > news:3cdfbb6a@news.povray.org...
> > > Heres the (almost) final result of all my playing with photons this
> > weekend.
> > >
> > >
> > >
> > >
> > >
> >
> >
>
>
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