POV-Ray : Newsgroups : povray.binaries.animations : balls simulation (665k) : Re: balls simulation (665k) Server Time
2 Nov 2024 07:26:35 EDT (-0400)
  Re: balls simulation (665k)  
From: Hugo
Date: 13 May 2002 08:10:54
Message: <3cdfad4e$1@news.povray.org>
> I just converted the scene geometry to an iso_rcsg function
> and this way can check any time how near the different balls
> are to the surface.

Interesting project you're having! Forgive my ignorance but how do you get
an output of the isosurface evaluation, for a point within the bounding
object? With the geometry in your example, is it really faster than using
primitives and individual col. testing?

Regards,
Hugo


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