POV-Ray : Newsgroups : povray.binaries.images : Eat your heart out Gilles Tran;-) : Re: Eat your heart out Gilles Tran;-) Server Time
16 Aug 2024 00:18:47 EDT (-0400)
  Re: Eat your heart out Gilles Tran;-)  
From: Thomas Lake
Date: 12 May 2002 23:45:42
Message: <3cdf36e6$1@news.povray.org>
> Wow! Very nice!

Thanks.

> I especially like the wood floor.. is that procedural,
> or an image map? (I'm guessing the latter)

Afraid it is the latter:-) However with enough work you could probably
achieve something similar with lots and lots of individually textured
boards.

> I have a few quibbles, though:
>
> A microwave above the stove instead of a fume hood? Strikes me as a bit
> odd.. or worse than odd, knowing how clogged with grease and smoke and
> dust those fume hoods tend to get. I predict that microwave will be
> filthy in a year. This bugs me more than anything else.

Well since this is modeled straight from my kitchen this is actually the way
things are. The microwave doubles as the fume hood, that is under the
microwave there is a fan and filters.

> The green bottle on the island seems to have an awfully narrow neck and
> mouth.. or an awfully short one, if it's a wine bottle.

Yes this should be fixed in the next version.

> The light over where the window meets the ceiling seems far too dim. My
> advice is to either turn it off (in which case you'll probably have to
> brighten the lights under the cabinetry and use something like Kari's
> dynamic range compression to brighten up the scene) or make it brighter,
> as the scene is a bit dim to begin with.

I might brighten it up a little, I'm not sure.

> The candle needs a flame.

It has one.

> Another level of radiosity recursion might help bring out the details
> inside the open cupboard (or not).

I might do that.


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