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> A wee observation - the areas light fading shadow edges part (can't
remember
> what to call them)
Umbra?
>look a bit grainy, I'd increase the number of point in
> your area lights. Yes this will probally increase render time by quite a
> bit but if I'd put this many hours of my time into an image (you must have
> put alot in, the detail is amazing) I'd want ot put the CPU time in to
match
> :).
I did some tests before rendering this image to see the effect of changing
the number of psuedo lights in the area lights. I thought at the time that 4
would prove a nice balance. I actually don't mind some of the grainyness
because it gives the scene more of a "dirty" look. Sometimes when rendering
I think people make the mistake of making things look too perfect that is
too smooth. However there is more grainyness around the candle than I would
have liked to I might change that.
> Also the surface of the cooker looks too bright to me, too much glare off
> the white.
I'm going to practice some artistic license here, yes it is brighter than it
would be in reality however I like the mood the glare creates. It sets a
nice contrast from the rest of the scene.
> And if you happen to be a perfectionist; the neck of the wine bottle is
too
> short and thin.
This I noticed to and I'm definetly going to change.
> But great picture. :-)
Thanks!
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