POV-Ray : Newsgroups : povray.general : 3d math - line intersecting a plane : Re: 3d math - line intersecting a plane Server Time
19 Nov 2024 03:42:33 EST (-0500)
  Re: 3d math - line intersecting a plane  
From: Slime
Date: 11 May 2002 17:00:23
Message: <3cdd8667@news.povray.org>
> I forgot to mention that with POV-Ray v3.5 the quickest
> method should be to use the trace() keyword.

Quickest to code, yes... is it really faster to calculate though? Especially
when the plane has to be created as an object?

 - Slime
[ http://www.slimeland.com/ ]


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