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Tom Melly wrote:
> In RL, is there any difference between highlights
> and blurred reflection?
I'm pretty sure there isn't. You never see highlights on materials that
reflects mirror-like, only on materials which have "blurred reflection".
You also don't see highlights on surfaces that don't reflect at all.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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