|
![](/i/fill.gif) |
I've tried the setting you suggest and they worked just fine :)))
Thank you very much.
I've never tried different settings for AA (never needed, cause I've always
rendered simple test scenes :P) so your help was very welcome.
I enclose in the next post the resulting pic (without reflections, cause
they took LOTSA resources), just to show the difference.
> the best you can do is set AA threshold to 0.0 and you'll see this is
almost
> a magic zero. Focal_Blur is the alternative but won't be faster. Either
the
> left side of the sphere needs to be out of focus, or your blur needs
> variance 0.0 which is similar to AA 0.0
>
> Rendering in double resolution or so, won't help... My suggestion will be:
>
> +AM2 +A0.0 +R2 -J
>
> Regards,
> Hugo
>
>
Post a reply to this message
|
![](/i/fill.gif) |