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Great looking render. If I might make a suggestion, I think you should edit
the textures such that the specular is not uniform across the grape.... the
grey areas should be much duller I think.
I wish POV had a specular_map...
Andy Cocker
"Jim Charter" <jrc### [at] aol com> wrote in message
news:3CD### [at] aol com...
> Modelled in sPatch. The grapes have material descriptions which combine
> surface textures (bozo, dents , and gradient) and interior media (
> radial density with turbulence). With +a0.1 and two 4x4 area lights,
> render took 4.5 hours on a Athlon 2000+
>
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