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> Modelled in sPatch. The grapes have material descriptions which combine
> surface textures (bozo, dents , and gradient) and interior media (
> radial density with turbulence). With +a0.1 and two 4x4 area lights,
> render took 4.5 hours on a Athlon 2000+
That's an impressive image, somehow reminds my of some brazil renderings.
However I do agree with the others that its not quite there yet. While the
shape looks right the texture is more reminiscent of a plum rather than
grapes. In my experience most varieties of grapes, even red ones are
slightly to very translucent. If you could simulate this, not an easy task I
know, your image would look stunning!
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