|
![](/i/fill.gif) |
In article <3cd6875a@news.povray.org> , Felix Wiemann <Fel### [at] gmx net>
wrote:
> I don't know if it's possible or even worth to fix it, but such high
> values could perhaps be used for some noise in only one direction.
No, what you are trying is close to pointless. It will break very early along
the way - even long before this limit! Of course, if you really want to be
floating-point accuracy (which is the issue long before hitting this
particular limit) to be part of your turbulence you can use it.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
![](/i/fill.gif) |