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"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3CD938DE.44E0E9C3@gmx.de...
> Hm. How about stats like photon-spacing, radiosity-values,
> max_trace_level...?
> Triangles in scene, or blob? Isosurface? Image-maps?
Only normal primitives with CSG and the superellipsoids on the back wall and
wooden panels below the table. The room is a small closed room with one
CSG-carved window that you can see in the reflection. Small bubbles in the
water are randomly placed on the glass surface. Lighting is a combination of
a bluish sky_sphere and a bright yellowish area_light.
Photons were used only on the glass, water and table with default settings
and a count of 1000000 (one million). Radiosity with the default settings
except count 100, error_bound 1.0 and recursion_limit 5. I got some black
areas on the glass as I began with this scene, so I upped the
max_trace_level to 100 with no notable speed decrease.
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