"Rune" <run### [at] mobilixnetdk> wrote in message
news:3cd7e59e$1@news.povray.org...
> I don't think that's the problem. It looks like every other "pixel" in
> your simulation is affected different than the other half of the
> "pixels". Using more blur samples might also fix this problem. By blur
> samples I mean those four array values that are avraged. I use at least
> 8 instead, with weights based in distance to the "center pixel".
You're right! I had not noticed that. Every other triangle does look
different. Now I need to dig a bit and find out why.
I wonder why I didn't see that. Thanks,
Steve
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