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Dear All
Thank you for your kind comments. I have posted the source code in p.b.s.f.
I have also posted the download site for the texture maps. Unfortunately I
lost the information who is the author of the excellent include file
"rock.inc" which I used to generate the rock meshes.
With respect to the onion-skinning: I use a voodoo xy grafic adapter (don't
really care what it is, most important it works fine) and 24bit color
resolution. On my monitor I can't see any such effect. However, I noticed
that the rock closest to the camera shows distortion of the texture map. As
somebody noticed I used sperical mapping. I will try to rotate the texture
map in order to get rid of the ugly distortion.
Thanks again for all your kind comments
Regards, Christoph
Christoph Gerber <ni.### [at] bluewin ch> schrieb in im Newsbeitrag:
3cd19888@news.povray.org...
> With the exception of the rider done in Poser this was completely made
with
> POV-Ray Megapatch 0.7. Sky is media and it uses radiosity. The combination
> of a media sky and area light resulted in a render time of approx. 15
hours
> on my 1.3 GHz Pentium 4.
>
> Regards, Christoph
>
>
>
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