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> that means that the light intensity depends on the scale
> you use in the scene! That's nonsense.
First off, let me say that my math education is simple. But seen from a
logic point of view, intensity of light in real life also depends on
distance.. And things in real life also has a certain "scale".. So how can
it be "nonsense" if POV works in the same way?
> The only way one have to compensate the scale influence is
> to choose a fade_distance equals to infinitesimal value
That's true, from what I know.. But instead of playing clever in this field,
I'll give you a link to someone who played a lot with light in POV and knows
how to get marvellous results:
http://www.ignorancia.org/lightsys/
Regards,
Hugo
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