> Surely you would parse once to do all the odd lines at time t and then
> re-parse to do all the even lines at time t + halfframe?
> This seems to be what 3ds max does. It first renders all the odd lines
> and then all the even lines before moving on to the next frame.
But this is exactly what POV-Ray does! The only difference is that it does
not merge two half frames into one image for you. As pointed out, video
editors are able to do this, so I fail to see the problem.
Thorsten
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