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> 1 - I'd like to see the "tiles" keyword back to Pov
> textures, but with the sense of tiles and not the
> sense of checkboard. Tiles are a mixture of checboard
> with brick. It has a mortar, and resembles a checboard.
> Pov 3.x can't generate a texture where a brick is
> exatly bellow other. Instead, one brick extends two
> halves of the bricks above and bellow. I think that
> one tile should be placed exatly bellow other in
> the tile texture.
If you look at the 'brick' pattern, it looks like bricks on the x znd z
planes, but on the y plane you get the 'tile' look you want. You just need
to rotate it appropriately to the surface you use.
-tgq
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