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Please post it. I would be very interested in trying it out.
Hey, as long as you are in the mood for creating utilities for Moray, how
about one that makes it possible to use Chris Colfax's "Bend" program in
Moray?
Steve Shelby
Thomas Lake <tla### [at] REMOVE-THISshawca> wrote in message
news:3cd0cb11$1@news.povray.org...
> After more hours of work here is my 3rd app:-) I think this one is
actually
> useful. What it does is take any mesh defined in a file in the pov-ray
mesh
> standard and creates an INC and UDO file so the mesh can be imported into
> moray and rendered along side anything else in moray. For example take a
> look at the chess.inc file in the Pov-Ray 3.1 example scene files. This
file
> contains a mesh of 2 chess pieces a rook and a knight. Normally you would
be
> stuck if you wanted to import these into a Moray scene because there are
no
> converters, to my knowledge, that import pov-ray files. However my until
> creates a perfectly good UDO and accompanying INC file which you can
import
> right into Moray. Just take a look at the images bellow. The 747 is a 3Ds
> Max file I converted to a pov-ray mesh and then converted to a INC/UDO
using
> my app. I've also tested this on some very complex objects I created in
> Rhinoceros and it works fine. Now for Rhinoceros its not of much use since
> it already exports to Moray. However for those who do not have it this may
> be useful. I can also see using this until to import meshes created by
> pov-ray macro's, it also automatically converts the meshes from Pov-Ray's
> left handed coordinate system to Moray's right handed system. As you can
> tell I'm quite proud of myself with this little creation seeing as I have
> almost 0 experience working with meshes and its only my 3rd or 4th
> program:-) There are some limitations to this app still, seeing as I wrote
> it in about 4 hours. The major ones are:
>
> -No texture support that is it ignores all textures in the original
pov-ray
> mesh file, you can of course texture the mesh in Moray.
> -No polygon/edge reduction. Every vertex is connected directly to the last
> without checking if the edge already exists, this means my app creates
2 -3
> times more edges than rhinoceros or 3dwin. This is of course only for the
> UDO.
> -Objects named automatically, eg Object0,Object1.... etc.
>
> If anyone thinks my app is actually useful I can post it in p.b.u. And try
> to work on some of the above.
>
> [See p.b.i for images]
>
> --
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> Home Page: http://www.geocities.com/~thomaslake/
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>
>
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