POV-Ray : Newsgroups : povray.general : lights and tiles : Re: lights and tiles Server Time
19 Nov 2024 03:34:08 EST (-0500)
  Re: lights and tiles  
From: Tom Melly
Date: 2 May 2002 12:07:59
Message: <3cd1645f$1@news.povray.org>

news:e5g2dus0aba0hkpnr001t2eojq9nap68de@4ax.com...
> On Thu, 02 May 2002 10:31:05 -0300, Valdemir Carrara <val### [at] deminpebr> wrote:
> > Hi,
>
> >1 - I'd like to see the "tiles" keyword back to Pov
> >    textures, but with the sense of tiles and not the
> >    sense of checkboard. Tiles are a mixture of checboard
> >    with brick. It has a mortar, and resembles a checboard.
> >    Pov 3.x can't generate a texture where a brick is
> >    exatly bellow other. Instead, one brick extends two
> >    halves of the bricks above and bellow. I think that
> >    one tile should be placed exatly bellow other in
> >    the tile texture.
>
> I really don't understand this wish. What you mean as "below" ? under in
> leyers of texture or descending coordinates in some direction ? As Pov 3.x you
> mean also 3.5 ? Have you know function possibilities ? Have you know warp{} ?
>

I think Valdemir means a tile-like pattern, just as brick is a brick-like
pattern. Easy enough to do with a function in 3.5 - hmm, I wonder if quilted
would do.


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