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"WhiteGandalf" <zus### [at] liberoit> wrote in message
news:20020501144914176+0200@news.povray.org...
> Hello,
>
<snip>
Hi,
You're talking about transluscent surfaces. There has never been an ideal way to
implement this in POV (any version).
IIRC the best results have been obtained by using a scattering media.
Playing with this looks hopeful...
camera
{
location <0.0, 0.5, -4.0>
look_at <0.0, 0.0, 0.0>
}
light_source
{
0
color 1
translate z*2
fade_power 2
fade_distance 0.5
}
box{
<-1,-1,-0.1>,<1,1,0.1>
texture{
pigment{rgbt 1}
}
interior{media{scattering{2, 20 extinction 0.25}}}
hollow on
}
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