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> At 1.3KM across, the ships aren't *quite* on the right scale for that kind
> of thing. :-)
hehe, i guess not.
> I keep looking for techniques to provide a sense of scale on my ship
> designs (the vast majority of which are quite large), but I've yet to find
> anything that both works visually and makes sense technically. So for the
> moment I just don't do any kind of scale detailing.
I think a visible cockpit would be the best way to provide scale, since
these ships are much larger then perhaps a seperate dogfighting kinda ship
either escorting or attacking that ship would help. Anyway that seems like a
tip for a different scene though.
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