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> Wrong, but it's correct that the vista buffer cannot be used. You can
> use the matrix transformation to align your camera exactly as you want
> to.
I've tried many combinations and I've theoretical problems with the camera
types integrated into POV. I think it's impossible to make such a camera
setting, because the right and up vectors are multiplied by
<-0.5,-0.5>-<0.5,0.5> when building ray vectors. If this range can be
modified, stereoscopy could be possible. A fully custom camera type could be
a good and straightforwerd solution.
Please send me an example camera statement that generates the left and right
camera from a location vector, a look_at vector, a stereo base and a
left/right switch value (-1 or +1). I'm 99% sure, that it can't be made by
the matrix modifier.
- Vic -
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