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> Oh, man! I should finish that cloth thing, because it is able to simulate
> yello, deformable cubes. (If I ever find the time to work on it!!!)
Yes please do so! I'd rather want to see these physical laws coded into POV
instead of having all those other programs, freeware or not.. I realize I'm
"biased" when it comes to my favourite raytracer, but I honestly think these
are important features to have inside POV (first via SDL and one day: C) and
allows for much more usability in custom scenes.
Apache: Hmm, you know Rune is working on a particle system too and will
release it soon.. Are the principles in yours similar, have you tried to
cooperate, or do you compete?
I like the golden texture and "snowy" movement...
Regards,
Hugo
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