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> Sounds strange and does not make much sense to me, but you are probably
> looking for something like the HF macros in POV-Ray 3.5.
Well, it does not sound so strange to me. Surface displacement with UV
coordinates, could easily spice up any shape, most useful with image_maps of
course.. Lets take an example: A brick wall.. Make the wall round / any
shape you want, and apply a bump-map only this time it's real bumps..
But often, it's probably meant as a faster way to model, than .. for example
a macro to place each brick.. Though there are some more advanced bump
textures that would be real hard to "macro-nize"..
I think.. ;o)
Hugo
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