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"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3ccddb14$1@news.povray.org...
> This is a wonderful animation, but a couple of things strike me right
away.
Wow, thanks :-)
> First, the deformation of the cube is great- it shows that "damage"
can be
> inflicted in the POV environment, which can be used to create very
realistic
> animations. Second, when the cube dissolves into its components, they
appear to
> be "sticky", as they slow down too quickly on the floor. It might be far
more
> impressive if they rolled freely and went along like little marbles.
Yes that would be good, I agree. However, as far as the simulation is
concerned, each 'marble' component is actually a fluid particle rather than
a sphere.. they just appear that way due to my blob settings. Indeed, the
whole 'component construction' came about through me messing with the blob
settings... it was originally intended to be a solid mass of 'stuff'.
However, I'm sure that by adept manipulation of the various parameters, the
'marbles' would slide much further.
> The lighting is great, the scene is eye catching, and overall I would
give
> you a 9 on this.
:-)
> Cheers!
And to you sir.
Andy Cocker
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