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Image Jpeg compressed 10%.
Beaches are flat spheres, hills are bezier,
face woman is mesh, cocos are bezier,
water is an infinite plane, two area lights
(one in the sky another in front of the woman),
and a big sphere with sky.
My problem : color of water is ok near
the beach but distant water is too green.
It whould better in dark blue.
Color source just after.
KT (France)
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#declare Material1 =
material // Material1
{
texture
{
pigment
{
color rgbft <0.16, 1.0, 0.793333, 0.76, 0.18>
}
normal
{
spotted , 0.5
turbulence 1.0
ramp_wave
warp
{
black_hole <1.0, 1.0, 1.0> , 1.0
strength 3.0
repeat <3.0, 3.0, 3.0>
}
scale <1.0, 1.0, -1.0>
}
finish
{
ambient 0.1
brilliance 9.902667
phong 0.830167
phong_size 19.64
specular 0.033
reflection 0.132067
}
}
interior
{
ior 1.320667
caustics 1.0
fade_distance 1.0
fade_power 2.0
media
{
absorption rgbf <0.673333, 0.673333, 0.673333, 0.266667>
emission rgbf <0.0, 0.0, 0.186667, 0.08>
scattering
{
4 // rayleigh scattering
extinction 1.0
}
}
}
}
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![](/i/fill.gif) |