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Hi James, :o)
I actually thought the wood was an image_map, since it looks so realistic! I
also thought you used a specular map, but no?
I especially like "boltstill2" because of the cleaner look. It's a challange
these days to have *clean* CG objects that *also* looks realistic. Your
metal texture is brilliant! How is the surroundings? Empty? To use a quilted
pattern never striked me. Do you think these micro patterns are too slow for
general purpose? Obviously, render speed is the biggest limitation in todays
3D, and I doubt this will change soon.. I'm trying to gather knowledge about
the best looking, AND fastest methods.
Do you think these special textures work in other enviroments without
tweaking? I experienced this myself at my recent attemps to imitate realism.
My settings didn't look good in other scenes - and rendering almost died.
Way too slow.
Btw, when you use the names "bolt-STILL" does this means you're planning
animations? Just curious. Not that I see a big potential for animating
*these* particular scenes.
Okay, that's all. ;o))
Regards,
Hugo
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