POV-Ray : Newsgroups : povray.binaries.animations : Rolercoaster-Animation (486KB bu) : Re: Rolercoaster-Animation (486KB bu) Server Time
2 Nov 2024 09:21:52 EDT (-0400)
  Re: Rolercoaster-Animation (486KB bu)  
From: Hugo
Date: 28 Apr 2002 10:57:02
Message: <3ccc0dbe$1@news.povray.org>
> Yes, i have tried it this way. The hard thing is to do an animation of n
> frames which covers the complete track with acceleration.

Have you tried the keyword "frame_number" that doesn't depend on clock, but
returns the number of the current frame. This could provide easier control
of speed. Also "delta_clock" I believe it's called, that gives you the
distance between two clock values - between two frames.

Regards,
Hugo


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