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Thanks !
for the keyboard - remove the keys and just plain water to clean the
mechanisms (perhaps some light soap added) will get you going again,
keyboards are normally very sturdy and can take some water, more complex
liquids (especially with sugar (Coke etc.)) are more problematic
Wolfgang
"Andrew" <ast### [at] hotmailcom> wrote in message
news:3cc8497b@news.povray.org...
> I_think_that_the_effect_should_be_called_"cel_shading",
> as_it_emulates_traditional_cel_animation_(ie_cartoons).
> Cel_is_of_course_short_for_celluloid,_the_medium_on
> which_"normal"_animation_is_drawn.
>
> (Underscores_courtesy_of_my_clumsy_friend_who_spilt
> beer_on_the_keyboard_at_the_weekend,_rendering_the
> space_bar_useless...)
>
> "Wolfgang Manousek" <wol### [at] hotmailcom> wrote in message
> news:3cc7aa18@news.povray.org...
> > well - nice ..
> >
> > can someone point me to a description of the term cell-shader?
> >
> > thx
> > Wolfgang
> > "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in
> message
> > news:3cc7709d@news.povray.org...
> > > Sometimes I wonder why I'm always copying other people's work...
> > > Maybe because I don't need inspiration for that, and inspiration is
> > exactly what
> > > I don't have these days...
> > >
> > > Anyway, this is my version of the cell-shader. It works with
> > > perspective-cameras.
> > >
> > > Comments welcome, as always :)
> > >
> > > cu!
> > > --
> > > camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro
> L(b,e,k,l)#local
> > C=0
> > > ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient
> 1}}#local
> > C=C+1
> > > ;#end#end
> > L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> > > <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
> > http://www.povplace.be.tf
> > >
> > >
> > >
> >
> >
>
>
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