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Vic <let### [at] fwhu> wrote:
> I've made a shutter glass interface hardware and created some stereo
> pictures with PovRay.
Unrelated to the question in itself, but AFAIK the most accurate way
of getting a stereo image pair is precisely changing the location of the
camera while keeping the look_at where the camera is "looking at".
This simulates what happens with your eyes and thus is the most correct
simulation of a stereo image.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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