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> Nice. This is a grid of stretched sphere blobs, right? DO you have code
> for the grid?
Sure:
blob {
threshold 1
#declare curX = -15;
#declare curZ = -15;
#while (curZ < 15)
sphere {
<curX, 0, curZ>, 0.49, 1
}
#declare curX = curX + 0.5;
#if (curX > 15)
#declare curX = -15;
#declare curZ = curZ + 0.5;
#end
#end
texture {
pigment {
color rgb <1,1,1>
}
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.7
metallic
}
}
}
}
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