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> > So, how do these work? Are they functions that take the cross product of
the
> > normal with the vector from the camera? No, that doesn't seem
possible...
> Not impossible, not with shaders.
>
> That's exactly how it works.
So, actual POV-Ray function{}s?
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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