POV-Ray : Newsgroups : povray.binaries.images : Cell Shader: my try : Re: Cell Shader: my try Server Time
15 Aug 2024 22:25:28 EDT (-0400)
  Re: Cell Shader: my try  
From: Zeger Knaepen
Date: 25 Apr 2002 08:27:05
Message: <3cc7f619$1@news.povray.org>
> So, how do these work? Are they functions that take the cross product of the
> normal with the vector from the camera? No, that doesn't seem possible...
Not impossible, not with shaders.

That's exactly how it works.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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