POV-Ray : Newsgroups : povray.binaries.animations : Rolercoaster-Animation (486KB bu) : Re: Rolercoaster-Animation (486KB bu) Server Time
2 Nov 2024 09:17:07 EDT (-0400)
  Re: Rolercoaster-Animation (486KB bu)  
From: Hartmut Wagener
Date: 24 Apr 2002 12:15:46
Message: <3cc6da32$1@news.povray.org>
Yes, i have tried it this way. The hard thing is to do an animation of n
frames which covers the complete track with acceleration.
This is no easy task and i have put it on queue and rendered this animation
with 4000 frames for better speed. And i am doing an animation with
stere-effect for red-green-glasses. The tests with red-green-stereo look
great ...

Hartmut

"Hugo" <hua### [at] post3teledk> schrieb im Newsbeitrag
news:3cab7049@news.povray.org...
> > The speed is a little bit to high, and i should think about some
> > speed-computations for
> > climbing or descending hills, but this does not look easy to me.
>
> Yes the speed is insane.  :o)  But implementing accleration wouldn't be
too
> hard I think.. Assuming you have a variable for speed / or the distance to
> go between each frame, you either increase or decrease this variable
> depending if your "car" is moving up or down.. To find out this, simply
> extract Y variables for 2 frames, Y1 and Y2.. If Y2 > Y1 then your car is
> going up, so you should decrease the speed variable by the amount the car
is
> going up. Opposite for downwards movement.
>
> See what I mean?  :o)  Explaining is not so easy, but I'm sure of what I
> mean.
>

> the 4. time (I'm using Buzz too.)
>
> Regards,
> Hugo
>
>


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