POV-Ray : Newsgroups : povray.general : Curved Triangle Problems : Re: Curved Triangle Problems Server Time
19 Nov 2024 05:46:43 EST (-0500)
  Re: Curved Triangle Problems  
From: Anders K 
Date: 23 Apr 2002 10:48:43
Message: <3cc5744b$1@news.povray.org>
Looking at the algorithm you described, you're offsetting points based on
normal values, and as the size of the triangle increases, this offset
becomes less significant. Also, while adjacent edges between triangles will
be continuous when the normals are the same, there's no reason for them to
be smooth. I think you're going to need a completely different algorithm to
ensure this.

Anders

--
light_source{6#local D=#macro B(E)#macro A(D)#declare E=(E-#declare
C=mod(E D);C)/D;C#end#while(E)#if(A(8)=7)#declare D=D+2.8;#else#if(
C>2)}torus{1..2clipped_by{box{-2y}}rotate<1 0C>*90translate<D+1A(2)
*2+1#else}cylinder{0(C-v=1).2translate<D+C*A(2)A(4)#end-2 13>finish
{specular 1}pigment{rgb x}#end#end#end-8;1B(445000298)B(519053970)B
(483402386)B(1445571258)B(77778740)B(541684549)B(42677491)B(70)}


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