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Anders K. wrote:
> Another problem is that if you scale the entire scene by a constant
> factor, the shapes of the curved_triangles change. Also, if the
> lengths of the normal vectors aren't 1, the vertices don't match up
> with the specified points.
>
> Anders
Hmm... the shapes shouldn't change, but I'll take a look.
By the way, I've fixed the normal thing in my C++ implementation...
now, the length of the normal affects the curvature of the triangle.
...Chambers
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