I'm trying to use light_group to light a plane and then general scene lights
to light a sphere and have it cast a shadow on the plane, but I am getting
two shadows on the plane--one from the general light and one from the
light_group light that isn't supposed to be illuminating the sphere. Why is
this occuring? Is there a way to get it to do what I want it to?
See image and code in p.b.i
Thanks,
jkb
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