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"Sam Van Oort" <sam### [at] yahoo com> wrote:
> Piece of cake... 6 mins is pretty slow. Are you using an array? That slows
> things down a LOT. Nice img though.
Thx...
> I can send you code for a MUCH faster looped object (NOT JUST SPHERE)
> placement include file, If you're interested. It too doesn't do collision
> chk, but is lightning fast.
That doesn't make sense here, as the collision chk was my priority ...
So I don't need your code, as without these collisionchecks I could
place them much faster, too.
BTW: I can also adapt this to evry obj. you like, but the bounding object
for collisions will still be a sphere ...
> What speed computer are you using?
I'm using an AThlon1.3 with 786MB SDR, but the file lies on a Network-server,
so probably this could be the bottleneck here ...
Now, thinking about it, my Macro (if it ever reaches the relase-state) is
able to do no-collision as well as 100% collision chk, as well as to
check with a special probability ...
the more you want to be sure, that objs don't touch, the slower it
will be ...
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