Connecting closest points will not work because PointB can be the closest
point to PointA, but PointA may not be the closest Point to PointB. Like
this:
PointA--------------PointB--PointC
Supplying an order in which the points are to be used would need two
arrangements for quads. As long as you have an even number of points, you
would be doing the exact same thing as the grid array.
I think I have an idea for averaging the points into a mesh when the corners
are specified that would be pretty straightforward to code, however. The
user would input the boundaries for a field into which any number of points
could be placed in any order. The macro would then reproduce the field. Is
this the kind of thing about which you were thinking?
-Shay
Hugo <hua### [at] post3 tele dk> wrote in message
news:3cc084c0$1@news.povray.org...
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