Shay wrote:
> What do y'all think of this?
Looks like your going for subdivision surfaces. Is the original model in
quads or tris?
I'm not sure why you want the surface to go through all control points. This
will create hard edges and while it is sometimes wanted I think the point of
subdivision surfaces is to make the model more defined but also somewhat
smoother.
On a sidenote: After 3.5 is finalized I'm gonna start bugging people about
programming subdivision surfaces for POV (You are now on that list of people
;)
). I've already approached J. Vansickle about this matter.
-Jide
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